Know your base

Every building.
Before and after battle.

144 building designs. Three factions. Get to know their shapes, their purpose, and what remains after the fighting.

Native game captures and model views · Three factions

144 designs · Page 6 of 6 Reset filters

Sunhearth Naval yard standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 1

Naval yard

Builds ships and launches them onto open water.

Sunhearth Naval yard standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 2

Naval yard

Builds ships and launches them onto open water.

Sunhearth Naval yard standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 3

Naval yard

Builds ships and launches them onto open water.

Sunhearth Petal standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Base structure

Petal

Wards the Heartbloom and carries its own defensive turret. Broken, it throws a shard an engineer can carry home to regrow it.

Sunhearth Radar standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 1

Radar

Detects enemy contacts beyond normal vision.

Sunhearth Radar disruptor standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 2

Radar disruptor

Suppresses enemy radar locally within 500 metres while powered, at 30 energy per second. Direct sight still works. This is a continuous local jammer, not a timed global blackout.

Sunhearth Radar standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 2

Radar

Detects enemy contacts beyond normal vision.

Sunhearth Radar standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 3

Radar

Detects enemy contacts beyond normal vision.

Sunhearth Reforge Exchange, intact

sunhearth · Tier 2

Reforge Exchange

Recovers grounded wrecks within 180 metres at 30 matter per second and 85% reclaim efficiency. An automatic salvage economy: full storage pauses recovery, and engineers cannot reclaim the same wreck twice.

Sunhearth compact T1 air refuelling station

sunhearth · Tier 1

Refuelling station

Compact air-service station with 2 landing bays. Aircraft can return here to refuel; keep it powered and protected along your air routes.

Sunhearth compact T2 air refuelling station

sunhearth · Tier 2

Refuelling station

Compact air-service station with 4 landing bays. Aircraft can return here to refuel; keep it powered and protected along your air routes.

Sunhearth compact T3 air refuelling station

sunhearth · Tier 3

Refuelling station

Compact air-service station with 6 landing bays. Aircraft can return here to refuel; keep it powered and protected along your air routes.

Sunhearth Command relay standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tiers 1–3

Command relay

Helps nearby weapons reload faster.

Sunhearth Repair depot standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tiers 1–3

Repair depot

Repairs nearby friendly units.

Sunhearth Rootway Gate, intact

sunhearth · Tier 2

Rootway Gate

Links to another owned Rootway Gate to move engineers and T1–T2 ground units underground. Holds 8 passengers, with a 8-second transit and 30 energy per passenger. Right-click the destination gate to link; air, naval and T3 units cannot board.

Sunhearth Sunward SAM, intact

sunhearth · Tier 3

Sunward SAM

The Sunward launches guided missiles at hostile aircraft and drones. Four missiles per salvo. Protect it from ground attackers. Replaces the T3 flak silhouette; T1–T2 still use the flak turret.

Sunhearth Shield generator standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 1

Shield generator

Protects nearby forces with a regenerating shield.

Sunhearth Shield generator standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 2

Shield generator

Protects nearby forces with a regenerating shield.

Sunhearth Shield generator standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 3

Shield generator

Protects nearby forces with a regenerating shield.

Sunhearth Skyharbor, intact

sunhearth · Tier 3

Skyharbor

Receives parachuted supplies: 1,800 matter every 75 seconds. Up to two per commander. Deliveries take 21 seconds from dispatch; protect the courier and keep the receiver powered and storage available.

Sunhearth stealth field, intact, captured in Hearthland

sunhearth · Tier 2

Stealth field

Conceals nearby allies from enemy radar inside a 320 metre field while powered, consuming 35 energy per second. Direct enemy sight still reveals them. Combine it with scouts and air defence; it does not stop incoming weapons.

Sunhearth Swarm Bastion, intact

sunhearth · Tier 2

Swarm Bastion

Maintains 2 defensive drones that patrol and repair at home. Sunhearth drones have 50% extra health. Replacements cost resources and use the unit cap. Anti-air and disruption catchers counter the swarm.

Sunhearth Water defense standing in Hearthland, viewed from above at a three-quarter angle

sunhearth · Tier 1

Water defense

Defends open water near your shore.