The commander’s guide

How to play Petalwar

Petalwar plays like a simpler Supreme Commander: a strategic zoom, engineers that assist, three tech tiers, and one objective anyone can read at a glance. This guide takes you from your first order to your first win, with every key and number you need.

Contents

1. How a match is won

Every base grows around a Heartbloom on its centre pad, with five petals standing thirty metres out. While any one of your petals stands, your Heartbloom takes no damage and enemy units will not even target it. Lines of light run from each standing petal to the bloom, so you can see at a glance how well it is warded.

In game: a Sunhearth Heartbloom on its centre pad, linked by lines of light to the five petals standing around it
A Sunhearth Heartbloom with all five petals standing. Break these, and the bloom is exposed.

2. Your first five minutes

You start with a small base: a factory, a generator, an energy storage, a matter storage, an extractor and a radar, all at tier one, plus two engineers and six light tanks. You have 900 matter and 2,400 energy. In a Skirmish, the AI waits for your first order, so take a moment to look around.

  1. Press E to select your engineers, open BUILD, pick a structure and click the ground to place it.
  2. Put an extractor on a crystal deposit and add a generator: every building costs both matter and energy.
  3. Select your factory and click a unit card to queue it. Shift-click a card queues five; right-click removes one.
  4. Press F to select your tanks. Right-click the ground to move, right-click an enemy to attack, and Q attack-moves.
  5. When your economy can carry it, select the factory and press U to upgrade it. That unlocks tier two for everything else.

The Getting started card in your first Skirmish shows the same steps. Esc opens the menu, where How to play lists every control.

3. Matter and energy

Petalwar has two resources: matter (the HUD calls it dark matter) and energy. The top bar shows each stock with its income per second; hover it to see how much you can store.

4. Engineers and building

Engineers by tier
EngineerMatter / energy / timeHealthBuild power
T155 / 100 / 8 s3201
T2140 / 260 / 14 s6502
T3300 / 600 / 22 s1,1004

Adjacency. Buildings whose foundations stand within six metres help each other, 12.5% per neighbour for up to four neighbours: a matter storage next to an extractor raises its matter, an energy storage next to a generator raises its energy, a generator next to anything that uses energy lowers its upkeep, and a generator next to a factory speeds up production.

5. Every structure

Costs are matter / energy / build time at tier one, or at tier two for the last four, which cannot be built lower. Each tier up costs four times (tier two) or twelve times (tier three) as much, and build time grows with the tier.

Structures, their tier-one cost and what they do
StructureCostWhat it does
Extractor80 / 160 / 10 s+4 matter a second on a crystal deposit, −3 energy
Generator60 / 0 / 8 s+20 energy a second
Matter storage100 / 120 / 10 s+500 matter capacity
Energy storage80 / 100 / 10 s+1,500 energy capacity
Factory220 / 400 / 18 sbuilds engineers and vehicles, up to its own tier
Radar90 / 200 / 12 slifts the fog within 900, 2,000 or 3,300 metres by tier
Shield180 / 500 / 15 sa dome of 45, 90 or 135 metres over friendly units and buildings
Repair depot140 / 240 / 14 srepairs vehicles that dock, with an aura of 90 to 270 metres
Point defence120 / 180 / 12 sa turret with a range of 260 to 380 metres
Anti-air100 / 200 / 12 stracks aircraft only
Barricade12 / 18 / 3 sa wall of 1,500 health per tier
Command relay160 / 300 / 16 snearby weapons reload 10, 20 or 30% faster
Artillery320 / 640 / 24 sat tier 2fires across 650 metres, 950 at tier three with siege rockets
Fabricator800 / 2,000 / 40 sat tier 2turns energy into matter
Engineering hub480 / 720 / 28 sat tier 2helps build one nearby job
Interceptor560 / 1,040 / 30 sat tier 2shoots down rockets and missiles

You can have up to 256 structures and 3,000 units, and a factory queues up to 30 orders.

6. Tech tiers and upgrades

7. Your army

Each faction fields six vehicles of its own, from a light tier-one tank to a tier-three battery:

Each faction's own vehicles by tier
FactionTier 1Tier 2Tier 3
SunhearthDawnlingEmberguard, Kilnbreaker, Hearth HowitzerSunlance, Solstice Battery
MossgladeSprigReedrunner, Bramble, Spore CarrierThornback, Bloom Battery
MoonveilGlimmerVeilguard, Comet CarriageEclipse, Moonray, Lunarium Battery

8. Defence, repair and the fog

9. Controls

Every key below can be rebound in Options; the mouse buttons, Shift and Ctrl stay as they are.

Default keys
KeyAction
ESelect your engineers
ISelect an idle engineer
FSelect the army
MMove
QAttack-move (also Option+right-click)
TPatrol, back and forth
HStop
GAssist
UUpgrade
XSwitch a building on or off
RRepeat build: a factory queues each finished unit again
YRally point
PPause (in a Skirmish)
= -Game speed: half, normal, 1.5×, double or triple (in a Skirmish)
F10Play Together
EscCancel a placement, order or selection, or open the menu

10. Skirmish against the AI

Choose a map, your faction, the opponent's faction or Random, and up to seven opponents, as many as the map seats. Each AI plays by the same rules you do:

11. The maps

Maps and seats
MapSeatsTerrain
Hearthland Basin28 km · a river with three bridges · north against south
Fourfold Ford48 km · two a bank either side of a river with three bridges · mesas on the flanks
Petal Crown88 km · eight bases in a ring around a lake · a mesa between every pair of neighbours

12. Play Together

  1. Host. Open Multiplayer, choose your faction, a map and how many players, and press Host a match. The lobby shows an invite code such as ABCD-2345, with buttons to copy the code or a whole invite.
  2. Join. Your friends open Multiplayer and type the code, or a host address and port, under Join by code or address. Games on the same network appear under Nearby games.
  3. The lobby. Everyone picks a faction and a colour, and the host can set teams (Team 1 to 4) and give each empty seat to a player or the AI, or close it. Chat while you wait, press Ready, and the host launches the match.

Up to eight commanders can play together. The game connects directly on your local network, and through petalwar.com when two computers cannot reach each other, so there is nothing to set up on your router. Everyone needs the same version of Petalwar. Pause and game speed are for Skirmish only.

13. Highscores and ranks

Once you have chosen a commander name, your one-on-one matches count towards the highscores: a Together board against other commanders and a Skirmish board against the AI. Skill ratings use TrueSkill with the settings Forged Alliance Forever uses, starting at 1500, and your first five matches on a board place you. Matches shorter than a minute do not count, and leaving an undecided match first counts as a loss. Every counted match also earns experience, 150 for a win, 125 for a draw and 100 for a loss, towards 56 ranks; experience never goes down.

14. For Supreme Commander players

If you come from Supreme Commander or Forged Alliance, most of Petalwar will feel familiar. Here is what maps to what:

Supreme Commander terms and their Petalwar equivalents
Supreme CommanderPetalwar
Mass and energyMatter and energy
Mass extractors on mass pointsExtractors on crystal deposits
The ACU and assassinationThe Heartbloom and its five petals: break the petals, then the bloom
Engineers, assist and Shift queuesThe same: G assists, Shift queues, idle engineers help on their own
Adjacency bonusesStorages and generators next to their neighbours, 12.5% each
T1, T2, T3Tier 1 to 3, unlocked by upgrading a factory
Strategic zoomIcons above 900 metres
Attack-move, patrol, control groupsQ, T, Ctrl+1–9
Forged Alliance Forever's ratingTrueSkill with FAF's settings on the highscores

The big difference is scale: three factions of a handful of vehicles each instead of hundreds of units, and a win condition you can see from the first minute. We explain why in our story.

Get PetalwarMeet the factions

Supreme Commander and Forged Alliance are trademarks of their respective owners. Petalwar is an independent game and is not affiliated with or endorsed by their makers or the Forged Alliance Forever project.