The commander’s guide

Maps and Skirmish AI

Compare all six Petalwar maps and learn how Skirmish opponents expand, defend, build armies and choose their attacks.

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Skirmish against the AI

Choose a map, your faction, the opponent’s faction or Random, and up to seven opponents, as many as the map seats. Each AI plays by the same rules you do:

The maps

Maps, seats and water
MapSeatsTerrainWater
Hearthland Basin28 km · north against southa river with three bridges between the two bases
Fourfold Ford48 km · two a bank · mesas on the flanksa river with three bridges between the banks
Petal Crown88 km · eight bases in a ring · a mesa between every pair of neighboursa lake over a kilometre across in the middle
Amber Hollow28 km · a valley duel · an open centre and two mesa-lined flanksnone: a dry valley
Lilymere48 km · four shores · race around the banks or build a fleeta broad lake in the middle
Willow Divide68 km · three commanders on each bank · shared flank roadsa river with three crossings between the banks
The Skirmish page: Hearthland Basin selected in the map list beside its painted map, Fourfold Ford and Petal Crown below it, and the three faction cards
The Skirmish page: pick a map from the list (scroll for all six), then your faction and your opponent.

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