The commander’s guide

Factories and tech tiers

Queue ground, air and naval units, keep launch lanes clear, and upgrade your factories and engineers through three tech tiers.

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Factories: ground, air and sea

There are three kinds of factory, and each builds only its own kind of unit, up to its own tier: a tier-one naval yard builds tier-one ships, however far your ground factory has come.

The three factories
FactoryBuildsStands onUnits leave
Factoryengineers, tanks, batteriesopen, level groundrolling out through its door
Air factoryaircraftopen, level groundlifting off its deck
Naval yardshipsopen water off the banksailing out along its launch lane

A waiting factory says why, on a plate under its health bar and in a sentence in its panel:

Why a factory waits
PlateWhat it means
Clearing the doorYour units are being moved out of the doorway.
Door blockedThe next unit will be set down beside the door.
Door walled inSomething stands in the lane for good; units go beside the factory.
No room to roll outThere is no open ground beside it either: move units away.
Launch blockedAn air factory’s deck or a naval yard’s lane is crowded: move units away.
A Sunhearth ground factory with an Emberguard tank and an engineer outside its production bays
Ground factories produce your engineers and land army. Keep their doors and exit lanes clear. Open 4K view.

Tech tiers and upgrades

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